Innovate: Game-Based Learning: A Different Perspective
Gamers will know they are learning, but the main purpose will be game completion. Such games cannot be shortened or sanitized for educational purposes; they must be challenging, fully engaging, commercial games with real entertainment value. Users, immersed in the process of learning and creating within a believable experience supported by real and user-generated content, will develop skills and knowledge for use in other arenas. The outcomes of playing the game will be achievement and peer kudos, but the process of playing will have done much more.